
About Me
Hey, my name is Vláďa.
I’m a Computer Science student with a passion for game development and computer graphics. I’ve always been fascinated by games and how they’re made - the mechanics, the art, the design… This curiosity led me to study of informatics on FI MUNI and to pursue career in game development!
In my spare time, I like to tinker with different game projects, or I mod my favorite games. Sometimes, I also love to try my hand at 3D art.
Feel free to check out my projects and see what I’ve been working on!
Projects
The portfolio page you are currently browsing is also a project piece! It is a fully custom-built site put together to showcase our work, projects and experiences. Built using Astro, React and Typescript, the site is flexible, easily extensible and serves our needs perfectly. Take a look yourself!
3D Breakout is a circular take on the classic Breakout game, where the paddle rotates around the play area instead of moving side to side. Built in a from-scratch C++ and OpenGL game engine, it features a dynamic brick tower, power-ups, and increasing speed for an ever-growing challenge.
During my employment as a programmer in Saab, a comprehensive solution for dynamic vehicle traversal in simulation environment was needed. Because the performance of the simulation was critical, use of traditional motion planning algorithms was unfeasible. Instead, I searched for a solution based on NavMesh. I decided to dive into this research topic as a part of my Bachelor's thesis.
Hectic Galactic is a co-op space puzzle game where one player pilots a spaceship while the other provides guidance using a paper manual. The pilot faces complex systems, emergencies, and unpredictable failures, while the support officer must decipher the manual and relay the correct instructions—without seeing the game. Success requires clear communication, quick thinking, and a lot of patience.
A simple game-jam game, Pod Brnem is a bouncer simulator where you check IDs, make tough decisions, and try to survive the gritty nightlife of Brno. With randomly generated visitors, rising difficulty, and moral dilemmas, each game is a unique challenge. Can you keep the club safe and pay your rent, or will you be out of a job?
Olympus is a digital board game for 4-7 players, set in ancient Greece. Players take on the roles of mortals striving to reach Mount Olympus, while one player, Zeus, secretly chooses a Chosen Mortal to aid. Zeus manipulates the game through divine blessings and global events, while mortals gather resources, battle each other, and navigate mythological challenges. The game blends strategy, social deduction, and tactical combat, making every playthrough a unique and unpredictable mythic adventure.
My first proper game and a high school graduation project. Spaceships is a real-time strategy game where players control a fleet of combat spacecraft in a battle against an AI opponent. Navigate through an asteroid-filled battlefield, manage your fleet composition, and destroy the enemy mothership to claim victory. With an adaptive AI, customizable fleets, and moddable spaceship stats, the game offers a dynamic and strategic space combat experience.
Experience
I have successfully attained Bachelor’s degree in informatics, programming and software development (2020 - 2024).
I am actively pursuing Master’s degree in visual informatics with focus on game development (since 2024).
Opportunity to develop own project through IBM Challenge competition.
In a team of three, we:
- successfully pitched our project and won the competition,
- designed and developed an Android application to help students organize their time and schedule,
- collaborated with IBM, presented the work done, held periodical meetings as a part of agile development methodology.
The development was a success, application was released on Google Store sometime after.
System extension of and ongoing EDIVE project. During one semester, I:
- programmed in Unity & C#,
- designed and developed a system extension to log actions of users in real-time VR sessions to allow for later reconstructions.
EDIVE is an in-house project at Human-Computer Interaction lab at FI MU. It is a collaborative VR education environment developed in Unity.
I actively participate in organization of subjects at FI:
- Principles of low-level programming (2022)
- Active seminar tutoring, (C)
- Fundamentals of programming (since 2022)
- Active seminar tutoring (Python)
- AI in computer games (since 2024)
- Maintenance of study materials and practical projects (Unity)
I also actively participate in key propagation events, especially of our game development community at FI (Game Access, Open days, …)
In a talented SW development team, I:
- helped design, develop and maintain a critical GC-IDT project for Swedish arms manufacturer,
- programmed in C# and Unity,
- participated in QA testing of the product.
GC-IDT is a large scale ballistic, munitions and vehicle simulation for indoor training of soldiers.
Most notably, during my stay, I:
- rewrote and improved network kinematics data sharing to achieve target FPS and minimize network usage,
- implemented the predictive kinematics model to allow individual network applications to handle network latency,
- implemented a ballistics model for highly accurate simulation of NLAW missile munitions according to supplied ranging tables,
- completely rewrote and improved vehicle navigation AI to allow for new complex behaviour and long-term maintainability,
- The research into vehicle AI prompted my Bachelor’s thesis.
References:
Martin Kauer (Direct superior)
Michal Zátopek (Colleague I collaborated with the most)