3D Breakout is a circular take on the classic Breakout game, where the paddle rotates around the play area instead of moving side to side. Built in a from-scratch C++ and OpenGL game engine, it features a dynamic brick tower, power-ups, and increasing speed for an ever-growing challenge.
A fresh twist on the classic Breakout game—this time, it’s circular!
The bricks are in the center, and your paddle rotates around the play area.
Break through layer after layer, collect power-ups, and keep up as the game speeds up!\
Can you keep up with the increasing speed and break through all the layers before losing control?
3D Breakout is a “modern” take on the arcade classic. The goal remains the
same—destroy all bricks—but with a unique circular design that keeps
the challenge fresh.
The game is built from scratch in a custom C++ and OpenGL game engine.
Everything is built from ground up: the math library, physics, interactions,
input, lighting and rendering.
🎮 Arrow Keys — Rotate the paddle
🔴 Space — Launch a new ball
🔄 R — Restart the game
👁️ 1 & 2 — Switch between perspective and orthographic camera
⏸️ P — Pause the game
From a technical point, the resulting game is not as important as the underlying game engine. Built completely from scratch using only C++ and OpenGL, it includes the following:
This was one of the first larger projects I have ever done in C++. Though I struggled a lot
with it in the beginning (smart pointers???), I got into it eventually and enjoyed the challenge.
On top of that - basic math (Vectors, Quaternions, Matrices, …), rendering with OpenGL and
building the game engine framework.
3D Breakout was developed as a project for Game Engine Development course at FI MUNI.